It is been a great week for PAL, the first two days of the week were devoted to education. Alla spoke at the STORIES 2018: Technology Matter Conference, an annual event organised by the Department of Education, University of Oxford. This year’s topic was the use of technology in education and research, and Alla presented a talk about the use of augmented reality in education.
It this moment we can not provide you with the images from the event, but you can trust us, it was amazing:)
There were talks on engagement through technology, improving performance in the classrooms, and very energetic discussions about methods and data analysis.In particular, we want to highlight the talk by Anna-Maria Ramezanzadeh about “Qualtrics” – an online tool for collecting data during the experiments.
If you’ve missed Alla’s talk, you can read her abstract below.
“A powerful medium is what enables a powerful representation. Over the past decade, researchers have been actively exploring augmented reality and thinking about how we can support users in performing skilled tasks. We look at how technological advancements in augmented reality are increasingly redefining our understanding of spatial interaction, tools, and processes and why augmented reality is a platform for future learning. This talk will focus on the application of augmented reality in education, knowledge transfer and information visualisation. We address this question by conducting an experiment with 142 subjects in three different industries: aviation, medical, and space, looking at different aspects of interaction such as technology acceptance, simulator sickness, system usability and user interface design. The software application was designed for Microsoft HoloLens for experience capturing and experience re-enactment, where experts can create a training sequence, and students can replay it and learn in a totally different way. The idea to create a comprehensible representation of knowledge and its systematization in a knowledge-intensive environment enables intuitive interactions with holographic objects and reduces cognitive load”.
And, still to come:)