Rapid Reskilling for Textiles & Clothing Businesses
Fridolin Wild presented an invited keynote to the TCBL days conference on November 18, 2021, about “Rapid reskilling for Textiles & Clothing businesses using eXtended Reality”.
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Fridolin Wild presented an invited keynote to the TCBL days conference on November 18, 2021, about “Rapid reskilling for Textiles & Clothing businesses using eXtended Reality”.
Continue readingThe world is changing and the Educational Metaverse is coming. The future of learning is in the overlay reality, where the real-world surrounding us is augmented using wearables, liberating learners from decades of being tied to their screens. ‘Learning in…
Continue readingNovember 2 and 3, 2021, saw the 5th General Assembly of the ARETE project take place in beautiful San Sebastian, Spain. The project is progressing well, with four pilots in schools across Europe being prepared, and AR pilot apps being…
Continue readingOn 14 October, 2021, Fridolin Wild participated in an expert panel as part of the policy-focused event “XR in the classroom” on invitation of the IEEE’s Global Initiative for Ethical Extended Reality. The event put the ethics of XR-and-education in…
Continue readingA new metric scale for measuring trust towards holographic intelligent agents was presented on the workshop of Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality of the BHCI’21 conference by Xinyu Huang and Prof. Dr. Fridolin Wild. They identified, selected,…
Continue readingOn 14th June, Xinyu Huang and Prof. Dr. Fridolin Wild contributed to the 1st international workshop on Multimodal Artificial Intelligence in Education (part of AIED’21) with a comparative analysis across nine intelligent, holographic agents, extracting common design dimensions into a…
Continue readingWithin the Development coordination disorder stigmatisation (DCD-stigma) project, we investigate the relationship between social stereotype and perception of disordered coordination, jointly with psychologists. 3D motion capture is used as method to record and observe poor coordinated movement. We subsequently visualise…
Continue readingIET’s Performance Augmentation Lab proudly announces the stable release version 1.5 of MirageXR, the flagship cross-platform AR learning tool (available for iOS, Android, and Hololens 1+2). MirageXR now has a whole range of new character models available and augmentations can…
Continue readingThe ARETE ARLEM repository plugin fits Moodle with web services and a user interface to create, store, retrieve, view, and assign IEEE P1589-2020 conform Augmented Reality learning activities. Users can publish their activities to the Moodle server publicly, or keep…
Continue readingWith the stable release 1.3 of MirageXR, we are moving forward on our journey of re-inventing how education and training will be conducted in the future. MirageXR is a reference implementation of an eXtended Reality (XR) training system, compliant with…
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