Category: Performance Analytics
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Impact of AR on training highly dexterous tasks
We are currently evaluating the impact of Augmented Reality on training in the manufacturing of composites, comparing AR mobile tablet computer and smart glasses use in a control group setup with classic written instruction. The project ERADEX, funded by the Augmented Reality Enterprise Alliance as part of its enterprise AR…
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Investigating Social Stereotyping – with Motion Capture
Within the Development coordination disorder stigmatisation (DCD-stigma) project, we investigate the relationship between social stereotype and perception of disordered coordination, jointly with psychologists. 3D motion capture is used as method to record and observe poor coordinated movement. We subsequently visualise the recordings of people with DCD and without, allowing for…
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Training with eXtended Reality: MirageXR v1.5 released
IET’s Performance Augmentation Lab proudly announces the stable release version 1.5 of MirageXR, the flagship cross-platform AR learning tool (available for iOS, Android, and Hololens 1+2). MirageXR now has a whole range of new character models available and augmentations can be kept alive across the action steps of an activity,…
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IEEE TALE 2019, Yogyakarta
In the Special Region of Yogyakarta, an autonomous region of the island of Java in Indonesia, the TALE 2019 conference – discussing technologies for learning, teaching and assessment in engineering – was the stage for the presentation of two PAL research papers, one first authored by Will Guest and another…
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LAAR meeting in Hanover
Hanover saw, on July 2 and 3, LAAR’s probably final meeting with everyone. Almost a sad point. I didn’t realise starting this project that with a lot of learning and discovery would come a more social aspect: I really got to know these people over the last year on the…
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Wearable Experience on the surface of Mars
On April 10, 2019, the EC project officer and two EU appointed independent experts reviewed the outcomes of the 50-people strong project team of the WEKIT project, concluding that it is an excellent project with outstanding results. The project set focus on experience capturing and reenactment, using Wearable Computing and…
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xAPI for Unity
Learning Analytics in Augmented Reality (or LAAR for short), the EU funded project I’ve been working on as part of my position in PAL, looks at how technology can support learning. In particular it looks at work-based training where augmented environments will soon be training new employees, teaching them and…
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WEKIT.one Halloween Release Candidate
Just in time for Halloween, we have finalised work on a major release of the ‘WEKIT.one’, our next-generation app for wearable experiences in knowledge-intensive training. The development of the experience capturing software has been led by members of the Performance Augmentation Lab. This is one of the first of such…
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Business Analytics for Unstructured Data
In a presentation for Oxford Brookes Computer Science department, Carla Marcolin talked about the work-in-progress “Business Analytics for Unstructured Data”. The main objective of the work is to help fulfill the gap between developed and applied Machine Learning and NLP (Natural Language Processing) techniques, helping business to make better decisions. In…
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Effective Learning Analytics for AR learning apps
PAL kicked off a new project on effective learning analytics for Augmented Reality learning apps, project LAAR, at the beginning of October, with partners from Belgium, Denmark, Germany, and Liechtenstein. The goal of LAAR is to develop, pilot, and validate an exhaustive set of formative assessment exercises for AR-based vocational…