These are the highlights from the talk “Making Augmented Reality: from Spatial Interaction to Astronaut Training” that our PhD candidate Alla Vovk gave in Kiev, Ukraine at Sensorama Lab. The talk covered the history of augmented reality and how human thinking evolved with the technological advancements of head-worn displays. Alla talked about the switch from 2D thinking to 3D thinking in spatial computing. The talk also reviewed PAL’s work and looked at the existing AR applications and concept implementations.

Alla also taught a two-day intensive course in AR with four lectures and nine workshops following up the lecture.

1. Introduction to the Course. How to Transform Knowledge to Experience.
2. Experience Engineering: Creating Narratives and Scenarios for Augmented Reality Using the Method of Design Thinking
3. Spatiality of Human Life: User Interface for Augmented Reality
4. Making Augmented Reality Work: How to Develop for Microsoft HoloLens in Unity so it Finally Does Make Sense.

1. “Building to think”— a set of quick exercises to get into a working mood and boost creativity in the class
2. “Empathy: standing in the shoes (or lying on the gurneys) of others” — reconfigure everyday experience
using the method of Stanford
3. “An end to old ideas” — scenario-based prototyping for designing complex systems
4. “Beyond the individual” — understand your audience: watching what people don’t do, listening to what they don’t say
5. “Prototyping in the wild” — shifting to real-world applications: human-oriented thinking for AR.
6. “Microsoft HoloLens is my friend” — integration of the prototype with the Mixed Reality Toolkit
7. “Think Spatial” — executing the idea using your brain, heart, hands and bunch of prototyping materials
8. “Doing more with less” — 3D Mesh Simplification for Microsoft HoloLens
9. “Make my dreams come true” — software development in Unity and Visual Studio with assets and scripts