Gathering luminaries of the field, we have contributed to elaborating a first draft proposal for a model curriculum for teaching Augmented Reality in Computer Science education (and related disciplines). The draft is currently in review and is available from Fridolin upon request.
The AR curriculum is broken into core and elective content, so the course implementation can be adjusted to the target audience and local needs. Lectures are conceptualized to cover theory and foundations, while the tutorials are expected to complement them with selected practicals. The Advanced course builds on the Foundations course. The Foundations course can be included in an undergraduate degree programme, while the Advanced is modeled as a postgraduate course.
The work was initiated in a working group as part of the 25th annual conference on Innovation and Technology in Computer Science Education (ITiCSE) 2020, staring the following members: Mikhail Fominykh (NTNU Norway), Fridolin Wild (IET, Open University), Ralf Klamma (RWTH Aachen), Mark Billinghurst (University of South Australia), Lisandra S. Costiner (University of Oxford), Andrey Karsakov (ITMO University St Petersburg), Eleni Mangina (University College Dublin), Judith Molka-Danielsen (Molde University College), Ian Pollock (California State University East Bay), Marius Preda (Institute MINES-Telecom), and Aljosa Smolic (Trinity College Dublin).
The objectives of the working group and an outline of the work can be found in this short paper: Mikhail Fominykh, Fridolin Wild, Ralf Klamma, Mark Billinghurst, Lisandra S. Costiner, Andrey Karsakov, Eleni Mangina, Judith Molka-Danielsen, Ian Pollock, Marius Preda, and Aljosa Smolic: “Developing a Model Augmented Reality Curriculum,” in the 25th annual conference on Innovation and Technology in Computer Science Education (ITiCSE 2020), Trondheim, Norway (online), June 17–18, 2020, ACM, ISBN: 978-1-4503-6874-2, pp. 508–509. DOI: 10.1145/3341525.3394991.