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iLRN: How to author XR learning experiences
William Guest and Prof Dr Fridolin Wild ran a hands-on tutorial for the participants of the 7th International Conference of the Immersive Learning Research Network (iLRN 2021) on June 8. This is the first of hopefully a long series of events, where we teach people hands-on with the help of…
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Moodle plugin for Augmented Reality learning activities
The ARETE ARLEM repository plugin fits Moodle with web services and a user interface to create, store, retrieve, view, and assign IEEE P1589-2020 conform Augmented Reality learning activities. Users can publish their activities to the Moodle server publicly, or keep them private, and subsequently roll them out to learners in…
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Visual effects for learning – and more
With the stable release 1.3 of MirageXR, we are moving forward on our journey of re-inventing how education and training will be conducted in the future. MirageXR is a reference implementation of an eXtended Reality (XR) training system, compliant with IEEE P1589-2020, the standard for scaling up XR learning experiences.…
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Learning in the Real World – MirageXR stable release 1.2
We are heralding a new era of Personal Computing, the age of eXtended Reality (XR), where virtual and physical realities become one. This affects the way we learn, and the Open University is proudly leading on the development of a reference implementation of an Augmented Reality training system, MirageXR, drawing…
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IEEE TALE virtually in Japan
Fridolin Wild hosted a special session about the IEEE Augmented Reality Learning Experience Model at IEEE TALE, originally planned to take place in Takamatsu/Japan, on December 8, but now taking place in virtual reality on the iLRN virtual campus. He was joined on the session by Benedikt Hensen from RWTH…
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ACM curriculum proposal for teaching AR
Fridolin Wild presented the new ACM model AR curriculum proposal as part of the AR Education Global Webinar organised by CodeReality on December 7. The webinar was introduced by a keynote about “Augmented Reality Education” by Mark Billinghurst, Director of the Emphatic Computing Lab of the University of South Australia…
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Panel discussion with the key forces in the US
Fridolin Wild presented a keynote and participated in a panel on December 2 about the IEEE Augmented Reality Learning Experience Model at I/ITSEC, originally planned to take place in Florida/US, but taking place virtually. He was joined on the panel by Christine Perey, Independent Analyst & Spime Wrangler of Perey…
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Electronic Visualisation & the Arts
Carl Smith from Ravensbourne University and CodeReality organised a showcase to which we participated, exploring Mixed Reality through a series of dedicated virtual rooms that will house discussions, demos as well as multiple novel types of Mixed Reality, featuring a number of MR and XR practitioners including Carl Hayden Smith,…
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Innovating Higher Education in Italy
Fridolin Wild gave a keynote about ‘Learning in the Real World with Performance Augmentation’ on October 30 at the Innovating Higher Education (IHE2020) online bridging event of the EADTU, the leading institutional network for innovative online, open and flexible universities, originally planned to take place in Bari, Italy, but now…
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Awareness, Adoption and Acceptance of Augmented and Virtual Reality at the EC
Prof Dr Fridolin Wild had the opportunity to give the opening keynote on October 23 at the workshop on interactive technologies organised by the European Commission DG Connect with focus on “Awareness, Adoption and Acceptance”. He was asked to provide a thought-provoking piece that stimulates thinking about the next funding…